
Note Again: The gears cannot be slept easily. Due to the Blue Mage's convenient Flee effect, Naja's first target more often than not is the blue mage forcing your party's strategy to immediately change if they can't put the gears to sleep. NOTE: I would not suggest doing this on the 1st OR 2nd room. When doing the strategy above, my party was consistently slain when our mages kept trying to sleep the Imperial Gears. This strategy focuses on the second, and arguably most difficult, room.Īnother strategy for this room involves a different tactic used by a party in the Unicorn Server. Once Amnaf is taken down, the party can proceed to taking out the gears one by one. Using this strategy it's not necessary to sleep the gears. It's crucial that the healer be able to keep an eye on the PLD kite, Naja, and the rest of the pt and heal as needed. The DRK stuns in order to prevent the damage output from Amnaf's BLU magic from getting out of hand. With the gears distracted, the NIN tanks Amnaf. While the PLD may not engage the gears or target any of them with Provoke or Flash, the PLD may however use Sentinel, Rampart and Defender at the outset to mitigate damage taken at the start. The PLD merely sight aggros them with an earth staff equipped and proceeds to kite the gears while the rest of the party engages Amnaf. Don't even give her a chance to target one of the gears.Ģ) The PLD DOES NOT engage the gears at all. Two crucial points of emphasis for this strategy to work.ġ) The PLD must run into room1 and room2 ahead of Naja. On my attempt at this mission I was wearing the Adaman Hauberk Set. PLD/ WAR (tank), NIN/WAR, WHM, DRK and DD x2Ī well equipped PLD can kite the gears in both rooms.

When fighting the soulflayer, don't bother with the curse effects if you are melee-heavy as they will simply get cursed again and again. Basically each melee should be able to handle their own gear. I was the BRD and accidentally subbed BLM and we still cleared. Notes: Had DD/NIN x4, RDM, and BRD and did fine. It will land in the second room, but it will not last long. Sleeping the gears does not work all that great in either room. A BRD in place of a DD can work as well, provided a DD is comfortable handling two gears or the RDM is able to bind/gravity one of the gears. An actual tank of some sort is needed (PLD/NIN, RDM/NIN, or just NIN), but the gears are susceptible to bind and gravity, so a kite/bind/nuke strategy can work. Other format changes that will work: One, two, potentially even 3 of the DDs can be exchanged for BLMs. The RDM can usually do a fine job assisting in healing. Healer must watch for Paralyze, Curse, and Bio, as with /NIN on all melees there is not significant need for massive healing.
#TOAU PATH OF DARKNESS TRUST TECHNIQUE FULL#
Heal to full after the last room, have the tank run in and the party just tough it out. No job, melee or BLM, seems to do particularly outstanding damage to the Soulflayer. Once the second form is down, the Soulflayer is fairly easy with this setup. The second is that everybody should be somewhat self-sufficient (Potions, /NIN, etc) as spreading out makes it more difficult on the healer. If they are positioned correctly and the RDM sleeps so that the BLU stays in the same general area, Naja will only attack gears. In the second room, we used the east portion of the room, and the previous two rooms. In the first room, we used two corners of the room the BLU spawns in and two corners of the room the party starts in, and this worked very well. If the gears are positioned right, Naja will not attack the BLU until it is the only target.


2 things are important to note here: First, the melees must pull away from the BLU and toward Naja. Once the gears are down, focus on the BLU. The healer will watch the party the RDM will watch the BLU, while the melees handle the gears. The RDM will run in and sleep II the BLU, then each of the melees will grab one of the Imperial Gears. In both of the first two rooms, the BLU sleeps easily even though the gears do not. The format is: 1 tank (NIN used, but PLD/NIN would work), 3x DD/NIN, 1x RDM/BLM, 1x Healer. This strategy involves a party setup similar to the next mission, which is why it might be beneficial.
